Do I ship it?

Games · Effort

The effort scale

Every tag placed on a 1-to-10 scale of what a typical shipped game carrying it needs: art fidelity, systems depth, content volume, netcode, physics. Hand-written rubric; a niche takes the highest effort of its tags.

355 tags placed · M mechanic · T setting · D mood

Effort 1

1 · text and UI only

words, numbers and menus; no real-time art

Effort 2

2 · static 2D art, simple logic

still images, cards, tiles; turn or click driven

Market median at effort 1 to 2, last 2 years: $120.

Effort 3

3 · small 2D action, light systems

sprites in motion, a few rules, one loop

Effort 4

4 · mid 2D, writing-heavy, or simple 3D

a world to fill with content, or first steps in 3D

Market median at effort 3 to 4, last 2 years: $480.

Effort 5

5 · real systems or entry 3D

economies, tactics, physics or a full 3D camera

Effort 6

6 · full 3D single-player, physics sims, content-heavy RPG

months of content, animation, save systems

Market median at effort 5 to 6, last 2 years: $630.

Effort 7

7 · big single-player or serious online

large worlds, netcode, competitive balance

Effort 8

8 · online systems, open world

servers, matchmaking, anti-cheat, streaming worlds

Market median at effort 7 to 8, last 2 years: $1.5k.

Effort 9 to 10

9 to 10 · studio only

live service, dozens of people, years

Market median at effort 9 to 10, last 2 years: $1.3k.

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