Should I ship a Science game?
Science
Of 404 developers who shipped a Science game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 640 more are announced, ×2.6 for every developer who shipped in the last year.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $830, ×1.8 the market's $480 for a 3 / 10 build, and 3 in 10 made under $210; 1 in 20 cleared $430k, ×917 the market median. Revenue is up 30% on the market; 640 games are announced against 248 developers who shipped in the last year.
| Bottom 30% | $209 (exactly $209) |
|---|---|
| Median | $832 (exactly $832) |
| Top 25% | $8.8k (exactly $8,807) |
| Top 5% | $435k (exactly $435,464) |
| Developers, 2 yr | 404 |
| Released games | 1,309 |
| Announced | 640 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 30% on the market, supply 55% more developers than the period before.
Free games: 15%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Science
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Price point
- $6.99 typical · top 25% priced $19.99 or above
Why players buy here
The top 25% priced at $19.99 or above; the middle game at $6.99.
The top 10 games average 92% positive over 146,011 reviews.
What kills games here
3 in 10 developers made under $210. 8 in 10 of the 200 games released 1 to 2 years ago have fewer than 100 reviews. 640 games are announced against 248 developers who shipped in the last year, ×2.6 per shipper.
All pairs with Science
- Economy + Science Fair $5.9k
- Logic + Science Fair $1.2k
- Idler + Science Fair $719
- Point & Click + Science Fair $418
- Co-op + Science Poor odds $53k
- Base Building + Science Poor odds $52k
- City Builder + Science Poor odds $40k
- Colony Sim + Science Poor odds $27k
- Building + Science Poor odds $22k
- Mining + Science Poor odds $19k
- Open World + Science Poor odds $14k
- Life Sim + Science Poor odds $11k
- Sandbox + Science Poor odds $10k
- Crafting + Science Poor odds $10k
- Automation + Science Poor odds $10k
- Programming + Science Poor odds $9.4k
- Management + Science Poor odds $8.8k
- Survival + Science Poor odds $7.6k
- Resource Management + Science Poor odds $6.0k
- Investigation + Science Poor odds $5.9k
- Procedural Generation + Science Poor odds $5.8k
- Character Customization + Science Poor odds $4.7k
- Collectathon + Science Poor odds $4.6k
- Creature Collector + Science Poor odds $4.4k
- Visual Novel + Science Poor odds $3.8k
- Simulation + Science Poor odds $3.6k
- Choose Your Own Adventure + Science Poor odds $2.9k
- Immersive Sim + Science Poor odds $2.7k
- Destruction + Science Poor odds $2.6k
- Exploration + Science Poor odds $2.1k
- Physics + Science Poor odds $2.1k
- Adventure + Science Poor odds $1.9k
- FPS + Science Poor odds $1.8k
- Time Management + Science Poor odds $1.8k
- RPG + Science Poor odds $1.6k
- Survival Horror + Science Poor odds $1.5k
- Stealth + Science Poor odds $1.5k
- Choices Matter + Science Poor odds $1.4k
- God Game + Science Poor odds $1.4k
- Level Editor + Science Poor odds $1.3k
- Space Sim + Science Poor odds $1.2k
- Strategy + Science Poor odds $1.0k
- Walking Simulator + Science Poor odds $1.0k
- Combat + Science Poor odds $900
- Interactive Fiction + Science Poor odds $898
- PvE + Science Poor odds $897
- Multiple Endings + Science Poor odds $750
- Puzzle + Science Poor odds $748
- Platformer + Science Poor odds $719
- RTS + Science Poor odds $719
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Kerbal Space Program | older | $39.99 | 120,656 95% | 3.6M | $145M (exactly $144,751,003) | Squad |
| | Portal 2 | older | $9.99 | 390,412 98% | 12M | $117M (exactly $117,006,476) | Valve |
| | The Outlast Trials | older | $39.99 | 90,997 92% | 2.7M | $109M (exactly $109,169,101) | Red Barrels |
| | ICARUS | older | $34.99 | 55,849 75% | 1.7M | $59M (exactly $58,624,695) | RocketWerkz |
| | Portal | older | $9.99 | 173,594 98% | 5.2M | $52M (exactly $52,026,122) | Valve |
| | Abiotic Factor | $34.99 | 42,075 95% | 1.3M | $44M (exactly $44,166,128) | Deep Field Games | |
| | Kerbal Space Program 2 | · EA older | $49.99 | 27,930 26% | 838k | $42M (exactly $41,886,621) | Intercept Games |
| | Timberborn | $34.99 | 38,529 95% | 1.2M | $40M (exactly $40,443,891) | Mechanistry | |
| | SPORE™ | older | $19.99 | 66,871 92% | 2.0M | $40M (exactly $40,102,539) | Maxis™ |
| | The Talos Principle | older | $29.99 | 29,237 95% | 877k | $26M (exactly $26,304,529) | Croteam |
| | The Alters | $34.99 | 15,330 90% | 460k | $16M (exactly $16,091,901) | 11 bit studios | |
| | WolfQuest: Anniversary Edition | $29.99 | 11,511 97% | 345k | $10M (exactly $10,356,447) | eduweb | |
| | Forever Skies | $29.99 | 8,138 78% | 244k | $7.3M (exactly $7,321,759) | Far From Home | |
| | Space Engineers 2 | · EA | $29.99 | 5,095 74% | 153k | $4.6M (exactly $4,583,972) | Keen Software House |
| | Mina the Hollower | $19.99 | 7,562 88% | 227k | $4.5M (exactly $4,534,931) | Yacht Club Games | |
| | SpaceBourne 2 | $19.99 | 4,951 75% | 149k | $3.0M (exactly $2,969,115) | Burak Dabak | |
| | Aviassembly | · EA | $9.99 | 9,323 96% | 280k | $2.8M (exactly $2,794,103) | Jelle Booij |
| | Mars First Logistics | $19.99 | 3,497 94% | 105k | $2.1M (exactly $2,097,151) | Shape Shop |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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