Games › Mechanics › Time Management
Should I ship a Time Management game?
Time Management
Of 1,495 developers who shipped a Time Management game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 2,364 more are announced, ×2.5 for every developer who shipped in the last year.
Verdict: poor odds, for a 3 / 10 build.
The middle developer here made $1.3k, ×2.6 the market's $480 for a 3 / 10 build, and 3 in 10 made under $270; 1 in 20 cleared $240k, ×521 the market median. Revenue is down 15% on the market; 2,364 games are announced against 946 developers who shipped in the last year.
| Bottom 30% | $269 (exactly $269) |
|---|---|
| Median | $1.3k (exactly $1,258) |
| Top 25% | $12k (exactly $11,988) |
| Top 5% | $248k (exactly $247,525) |
| Developers, 2 yr | 1,495 |
| Released games | 3,667 |
| Announced | 2,364 |
| Effort | 3 / 10 |
| AI-buildability | High |
| Typical price | $6.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue down 15% on the market, supply 65% more developers than the period before.
Free games: 13%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is high: the lowest rating among its tags.
- Time Management
- effort 3 / 10 · high · effort 3 sits in the high band
What it takes
- Effort
- 3 / 10 · small 2D action, light systems
- Systems
- Time Management
- Price point
- $6.99 typical · top 25% priced $15.99 or above
Why players buy here
The top 25% priced at $15.99 or above; the middle game at $6.99.
The top 10 games average 92% positive over 485,932 reviews.
What kills games here
3 in 10 developers made under $270. 8 in 10 of the 711 games released 1 to 2 years ago have fewer than 100 reviews. 2,364 games are announced against 946 developers who shipped in the last year, ×2.5 per shipper.
All pairs with Time Management
- Dungeon Crawler + Time Management Fair $7.0k
- Programming + Time Management Fair $7.0k
- Inventory Management + Time Management Fair $2.9k
- Agriculture + Time Management Fair $2.3k
- Time Management + Time Travel Fair $2.2k
- Time Management + Zombies Fair $2.1k
- Loot + Time Management Fair $1.5k
- Turn-Based Tactics + Time Management Fair $1.4k
- Automation + Time Management Fair $1.2k
- Bullet Hell + Time Management Fair $1.2k
- Time Management + Thriller Fair $1.1k
- Time Management + Artificial Intelligence Fair $1.0k
- Mystery Dungeon + Time Management Fair $898
- Walking Simulator + Time Management Fair $839
- Time Management + Demons Fair $799
- Time Management + Incremental Fair $748
- Time Management + Match 3 Fair $748
- Time Management + Logic Fair $600
- Time Management + Space Fair $597
- Perma Death + Time Management Fair $539
- Time Management + Hidden Object Fair $449
- Third-Person Shooter + Time Management Long shot $538
- Time Management + LGBTQ+ Poor odds $33k
- Turn-Based Combat + Time Management Poor odds $24k
- JRPG + Time Management Poor odds $18k
- Time Management + Dating Sim Poor odds $16k
- Job Simulator + Time Management Poor odds $12k
- Time Management + Visual Novel Poor odds $11k
- Time Management + Romance Poor odds $11k
- Deckbuilding + Time Management Poor odds $7.4k
- Mining + Time Management Poor odds $6.0k
- Time Management + Female Protagonist Poor odds $5.8k
- Time Management + Dark Fantasy Poor odds $5.7k
- RPG + Time Management Poor odds $5.5k
- Co-op + Time Management Poor odds $5.5k
- Action Roguelike + Time Management Poor odds $5.4k
- Online Co-Op + Time Management Poor odds $5.3k
- Local Co-Op + Time Management Poor odds $5.0k
- Sandbox + Time Management Poor odds $5.0k
- Building + Time Management Poor odds $4.7k
- Immersive Sim + Time Management Poor odds $4.7k
- Time Management + Fantasy Poor odds $4.5k
- Time Management + Modern Poor odds $4.5k
- Outbreak Sim + Time Management Poor odds $4.3k
- Time Management + Interactive Fiction Poor odds $4.2k
- Character Customization + Time Management Poor odds $3.5k
- Trading + Time Management Poor odds $3.5k
- Time Management + Magic Poor odds $3.3k
- Time Management + Trains Poor odds $3.3k
- Time Management + Underground Poor odds $3.3k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Lethal Company | · EA older | $9.99 | 411,550 97% | 12M | $123M (exactly $123,341,535) | Zeekerss |
| | PEAK | $7.99 | 301,964 94% | 9.1M | $72M (exactly $72,380,771) | Team PEAK | |
| | Metaphor: ReFantazio | $69.99 | 25,224 89% | 757k | $53M (exactly $52,962,833) | ATLUS | |
| | Farming Simulator 25 | $29.99 | 39,681 87% | 1.2M | $36M (exactly $35,700,996) | GIANTS Software | |
| | The Blood of Dawnwalker | $69.99 | 15,789 86% | 474k | $33M (exactly $33,152,163) | Rebel Wolves | |
| | Path Of Wuxia | older | $34.99 | 28,286 78% | 849k | $30M (exactly $29,691,814) | 香港商河洛互動娛樂股份有限公司 |
| | Farthest Frontier | $34.99 | 24,444 86% | 733k | $26M (exactly $25,658,867) | Crate Entertainment | |
| | Sultan's Game | $24.99 | 25,061 93% | 752k | $19M (exactly $18,788,232) | Double Cross | |
| | Content Warning | older | $7.99 | 72,444 93% | 2.2M | $17M (exactly $17,364,827) | Zorro, Wilnyl, Philip, thePetHen, Skog |
| | The Alters | $34.99 | 15,330 90% | 460k | $16M (exactly $16,091,901) | 11 bit studios | |
| | Big Ambitions | $25.99 | 14,003 92% | 420k | $11M (exactly $10,918,139) | Hovgaard Games | |
| | The Bus | $39.99 | 7,831 73% | 235k | $9.4M (exactly $9,394,851) | TML-Studios | |
| | LOCKDOWN Protocol | $9.99 | 16,605 86% | 498k | $5.0M (exactly $4,976,518) | Mirage Creative Lab |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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