Games › Mechanics › Real-Time with Pause
Should I ship a Real-Time with Pause game?
Real-Time with Pause
Of 64 developers who shipped a Real-Time with Pause game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 119 more are announced, ×3.1 for every developer who shipped in the last year.
Verdict: poor odds, for a 7 / 10 build.
The middle developer here made $28k, ×19 the market's $1.5k for a 7 / 10 build, and 3 in 10 made under $14k; 1 in 20 cleared $3.2M, ×2156 the market median. Revenue is up 25% on the market; 119 games are announced against 38 developers who shipped in the last year.
| Bottom 30% | $13k (exactly $13,491) |
|---|---|
| Median | $28k (exactly $28,059) |
| Top 25% | $274k (exactly $273,867) |
| Top 5% | $3.2M (exactly $3,229,708) |
| Developers, 2 yr | 64 |
| Released games | 361 |
| Announced | 119 |
| Effort | 7 / 10 |
| AI-buildability | Low |
| Typical price | $14.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 25% on the market, supply 35% more developers than the period before.
Free games: 4%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Real-Time with Pause
- effort 7 / 10 · low · effort 7 sits in the low band
What it takes
- Effort
- 7 / 10 · big single-player or serious online
- Systems
- Real-Time with Pause
- Price point
- $14.99 typical · top 25% priced $29.99 or above
Why players buy here
The top 25% priced at $29.99 or above; the middle game at $14.99.
The top 10 games average 85% positive over 50,823 reviews.
What kills games here
3 in 10 developers made under $14k. 6 in 10 of the 28 games released 1 to 2 years ago have fewer than 100 reviews. 119 games are announced against 38 developers who shipped in the last year, ×3.1 per shipper.
All pairs with Real-Time with Pause
- Real-Time with Pause + Combat Strong odds $15k
- Real-Time with Pause + Action Fair $103k
- Open World + Real-Time with Pause Poor odds $767k
- Real-Time with Pause + Adventure Poor odds $561k
- Real-Time with Pause + City Builder Poor odds $215k
- Real-Time with Pause + Exploration Poor odds $215k
- Real-Time with Pause + Choices Matter Poor odds $215k
- Real-Time with Pause + Historical Poor odds $124k
- Real-Time with Pause + Military Poor odds $124k
- Real-Time with Pause + Medieval Poor odds $87k
- Real-Time with Pause + Base Building Poor odds $73k
- Real-Time with Pause + Survival Poor odds $73k
- Real-Time with Pause + Colony Sim Poor odds $73k
- Real-Time with Pause + RTS Poor odds $64k
- Real-Time with Pause + War Poor odds $64k
- Real-Time with Pause + Space Poor odds $43k
- Real-Time with Pause + Resource Management Poor odds $38k
- Real-Time with Pause + Sandbox Poor odds $38k
- Real-Time with Pause + Management Poor odds $37k
- Grand Strategy + Real-Time with Pause Poor odds $37k
- Real-Time with Pause + Wargame Poor odds $37k
- Real-Time with Pause + Simulation Poor odds $36k
- Real-Time with Pause + Roguelike Poor odds $36k
- Real-Time with Pause + Economy Poor odds $34k
- Real-Time with Pause + Building Poor odds $34k
- 4X + Real-Time with Pause Poor odds $34k
- Real-Time with Pause + Strategy Poor odds $28k
- Real-Time with Pause + RPG Poor odds $28k
- Real-Time with Pause + Fantasy Poor odds $26k
- Real-Time with Pause + Tactical Poor odds $16k
- Real-Time with Pause + Real Time Tactics Poor odds $16k
- Real-Time with Pause + Roguelite Poor odds $16k
- Real-Time with Pause + Sci-fi Poor odds $16k
- Real-Time with Pause + Procedural Generation Poor odds $15k
- Real-Time with Pause + Diplomacy Dead $124k
- Real-Time with Pause + Tower Defense Dead $73k
- Real-Time with Pause + Character Customization Dead $68k
- Real-Time with Pause + Post-apocalyptic Dead $36k
- Real-Time with Pause + Party-Based RPG Dead $28k
- Real-Time with Pause + Alternate History Dead $22k
- Real-Time with Pause + Tactical RPG Dead $16k
- Real-Time with Pause + Strategy RPG Dead $15k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | Hearts of Iron IV | older | $49.99 | 274,901 90% | 8.2M | $412M (exactly $412,269,030) | Paradox Development Studio |
| | Stellaris | older | $49.99 | 139,718 85% | 4.2M | $210M (exactly $209,535,085) | Paradox Development Studio |
| | Cities: Skylines | older | $29.99 | 220,465 92% | 6.6M | $198M (exactly $198,352,360) | Colossal Order |
| | Crusader Kings III | older | $49.99 | 94,615 90% | 2.8M | $142M (exactly $141,894,116) | Paradox Development Studio |
| | Europa Universalis IV | older | $49.99 | 94,114 87% | 2.8M | $141M (exactly $141,142,766) | Paradox Development Studio, Paradox Tin… (Paradox Development Studio, Paradox Tinto) |
| | Frostpunk | older | $29.99 | 114,376 92% | 3.4M | $103M (exactly $102,904,087) | 11 bit studios |
| | Victoria 3 | older | $49.99 | 41,251 71% | 1.2M | $62M (exactly $61,864,125) | Paradox Development Studio |
| | They Are Billions | older | $29.99 | 46,223 85% | 1.4M | $42M (exactly $41,586,833) | Numantian Games |
| | Company of Heroes 2 | older | $19.99 | 68,909 80% | 2.1M | $41M (exactly $41,324,727) | Relic Entertainment, Feral Interactive… (Relic Entertainment, Feral Interactive (Mac), Feral Interactive (Linux)) |
| | Dragon Age: Origins - Ultimate Edition | older | $29.99 | 28,721 85% | 862k | $26M (exactly $25,840,284) | BioWare |
| | Terra Invicta | $39.99 | 9,057 80% | 272k | $11M (exactly $10,865,683) | Pavonis Interactive | |
| | Diplomacy is Not an Option | $29.99 | 10,904 85% | 327k | $9.8M (exactly $9,810,329) | Door 407 | |
| | Door Kickers 2: Task Force North | $24.99 | 12,324 96% | 370k | $9.2M (exactly $9,239,303) | KillHouse Games | |
| | Flotsam | $24.99 | 4,308 80% | 129k | $3.2M (exactly $3,229,708) | Pajama Llama Games | |
| | Hollywood Animal | · EA | $19.99 | 3,845 73% | 115k | $2.3M (exactly $2,305,846) | Weappy Wholesome |
| | Void War | $19.99 | 3,653 94% | 110k | $2.2M (exactly $2,190,704) | Tundra | |
| | GreedFall: The Dying World | $49.99 | 1,027 61% | 31k | $1.5M (exactly $1,540,192) | Spiders | |
| | House of Legacy | · EA | $14.99 | 3,269 84% | 98k | $1.5M (exactly $1,470,069) | S3 Studio |
| | Laysara: Summit Kingdom | $24.99 | 1,421 80% | 43k | $1.1M (exactly $1,065,324) | Quite OK Games | |
| | Company of Heroes 3: Final Stand | $29.99 | 1,015 49% | 30k | $913k (exactly $913,196) | Relic Entertainment |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
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