Games › Mechanics › Asynchronous Multiplayer
Should I ship an Asynchronous Multiplayer game?
Asynchronous Multiplayer
Of 227 developers who shipped an Asynchronous Multiplayer game in the last 2 years: 3 in 10 made under est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., the middle one made est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 4 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method., 1 in 20 cleared est. revenue: est. copies × today's US list price; gross, before Steam's cut, taxes and refunds. See method.. 411 more are announced, ×2.8 for every developer who shipped in the last year.
Verdict: poor odds, for a 5 / 10 build.
The middle developer here made $1.3k, ×2.1 the market's $630 for a 5 / 10 build, and 3 in 10 made under $210; 1 in 20 cleared $560k, ×898 the market median. Revenue is up 40% on the market; 411 games are announced against 147 developers who shipped in the last year.
| Bottom 30% | $201 (exactly $201) |
|---|---|
| Median | $1.3k (exactly $1,348) |
| Top 25% | $29k (exactly $29,385) |
| Top 5% | $564k (exactly $563,859) |
| Developers, 2 yr | 227 |
| Released games | 650 |
| Announced | 411 |
| Effort | 5 / 10 |
| AI-buildability | Low |
| Typical price | $7.99 |
momentum: how a niche's revenue percentiles and developer count moved between two equal, adjacent periods, divided by the market's own move. See method., 12 months: revenue up 40% on the market, supply 75% more developers than the period before.
Free games: 25%, excluded from money figures.
Can AI deliver it?
AI-buildability for this niche is low: the lowest rating among its tags.
- Asynchronous Multiplayer
- effort 5 / 10 · low · a backend with accounts and persistent turns
What it takes
- Effort
- 5 / 10 · real systems or entry 3D
- Systems
- Asynchronous Multiplayer
- Price point
- $7.99 typical · top 25% priced $22.99 or above
Why players buy here
The top 25% priced at $22.99 or above; the middle game at $7.99.
The top 10 games average 81% positive over 98,339 reviews.
What kills games here
3 in 10 developers made under $210. 7 in 10 of the 117 games released 1 to 2 years ago have fewer than 100 reviews. 411 games are announced against 147 developers who shipped in the last year, ×2.8 per shipper.
All pairs with Asynchronous Multiplayer
- Asynchronous Multiplayer + Turn-Based Strong odds $60k
- Asynchronous Multiplayer + Artificial Intelligence Strong odds $25k
- Immersive Sim + Asynchronous Multiplayer Fair $17k
- Asynchronous Multiplayer + Board Game Fair $6.7k
- Asynchronous Multiplayer + War Fair $6.0k
- Asynchronous Multiplayer + Turn-Based Strategy Fair $3.6k
- Asynchronous Multiplayer + Strategy RPG Fair $1.6k
- Asynchronous Multiplayer + Space Long shot $299
- Asynchronous Multiplayer + Tactical RPG Poor odds $63k
- Asynchronous Multiplayer + Inventory Management Poor odds $56k
- Automation + Asynchronous Multiplayer Poor odds $56k
- Asynchronous Multiplayer + Medieval Poor odds $53k
- Asynchronous Multiplayer + Nature Poor odds $37k
- Asynchronous Multiplayer + Card Battler Poor odds $31k
- Asynchronous Multiplayer + Deckbuilding Poor odds $18k
- Asynchronous Multiplayer + Management Poor odds $17k
- 3D Platformer + Asynchronous Multiplayer Poor odds $17k
- Asynchronous Multiplayer + Auto Battler Poor odds $17k
- Asynchronous Multiplayer + Combat Poor odds $13k
- Online Co-Op + Asynchronous Multiplayer Poor odds $10k
- Asynchronous Multiplayer + Dark Fantasy Poor odds $10k
- Asynchronous Multiplayer + Local Co-Op Poor odds $10k
- Asynchronous Multiplayer + Roguelike Poor odds $8.9k
- Asynchronous Multiplayer + Economy Poor odds $8.9k
- Asynchronous Multiplayer + Building Poor odds $8.9k
- Asynchronous Multiplayer + Resource Management Poor odds $8.1k
- PvP + Asynchronous Multiplayer Poor odds $7.2k
- Asynchronous Multiplayer + Card Game Poor odds $6.3k
- Asynchronous Multiplayer + Wargame Poor odds $6.0k
- Asynchronous Multiplayer + Historical Poor odds $6.0k
- Asynchronous Multiplayer + Loot Poor odds $5.4k
- Driving + Asynchronous Multiplayer Poor odds $5.1k
- Asynchronous Multiplayer + Strategy Poor odds $4.5k
- Asynchronous Multiplayer + Turn-Based Combat Poor odds $3.6k
- Asynchronous Multiplayer + Dungeon Crawler Poor odds $3.6k
- Open World + Asynchronous Multiplayer Poor odds $3.0k
- RPG + Asynchronous Multiplayer Poor odds $3.0k
- Asynchronous Multiplayer + Idler Poor odds $3.0k
- Asynchronous Multiplayer + Turn-Based Tactics Poor odds $2.9k
- Sandbox + Asynchronous Multiplayer Poor odds $2.9k
- Asynchronous Multiplayer + Roguelite Poor odds $2.9k
- Co-op + Asynchronous Multiplayer Poor odds $2.7k
- Tactical + Asynchronous Multiplayer Poor odds $2.4k
- Asynchronous Multiplayer + Local Multiplayer Poor odds $2.4k
- Asynchronous Multiplayer + Fantasy Poor odds $2.3k
- Asynchronous Multiplayer + Adventure Poor odds $2.3k
- Asynchronous Multiplayer + Simulation Poor odds $1.7k
- Asynchronous Multiplayer + Exploration Poor odds $1.6k
- Character Customization + Asynchronous Multiplayer Poor odds $1.5k
- Asynchronous Multiplayer + Level Editor Poor odds $1.5k
Comparable games
| Capsule | Game | Released | Price | Reviews | Est. copies | Est. revenue | Developer |
|---|---|---|---|---|---|---|---|
| | DEATH STRANDING 2: ON THE BEACH | $69.99 | 15,434 94% | 463k | $32M (exactly $32,406,770) | KOJIMA PRODUCTIONS, Nixxes Software | |
| | Planet Coaster 2 | $49.99 | 13,047 74% | 391k | $20M (exactly $19,566,586) | Frontier Developments | |
| | Halloween: The Game | $39.99 | 11,868 68% | 356k | $14M (exactly $14,238,040) | IllFonic | |
| | Rise of the Ronin | $49.99 | 6,503 64% | 195k | $9.8M (exactly $9,752,549) | KOEI TECMO GAMES CO., LTD. | |
| | The Bazaar | $19.99 | 14,931 70% | 448k | $9.0M (exactly $8,954,121) | Tempo | |
| | The Texas Chain Saw Massacre | older | $14.99 | 19,731 68% | 592k | $8.9M (exactly $8,873,031) | Sumo Digital |
| | Backpack Battles | $14.99 | 18,933 91% | 568k | $8.5M (exactly $8,514,170) | PlayWithFurcifer | |
| | Assetto Corsa Rally | · EA | $29.99 | 8,757 87% | 263k | $7.9M (exactly $7,878,673) | Supernova Games Studios |
| | Warhammer 40,000: Battlesector | older | $39.99 | 5,064 88% | 152k | $6.1M (exactly $6,075,281) | Slitherine Ltd. |
| | Turmoil | older | $12.99 | 13,154 92% | 395k | $5.1M (exactly $5,126,114) | Gamious |
| | Oaken Tower | · EA | $9.99 | 3,024 89% | 91k | $906k (exactly $906,293) | Bocary Studios |
| | Dwarven Realms | $9.99 | 2,850 81% | 86k | $854k (exactly $854,145) | Crater Studios | |
| | VHOLUME | $8.00 | 2,992 97% | 90k | $718k (exactly $718,080) | Nathan Grange, Léonard Lemaitre, Niels… (Nathan Grange, Léonard Lemaitre, Niels Tiercelin) |
Estimates: copies = reviews × 30, gross = copies × list price.
Five niches a week, one death, one deep dive.
Your address goes to Buttondown, which sends the letter, and nowhere else. Every issue has an unsubscribe link. No tracking beyond the open count Buttondown keeps.